Software & Mobile Application Development
The Software Development Foundation program explores the “How to” of translating business rules into algorithms and what happens when the rules change. The course is designed to mimic a development team working and communicating effectively in a constantly changing environment. Learn how a team composed of business analysts, developers, testers, database analysts, etc., all coordinate and speak the same language.
After completing this class, the student can participate in a full development lifecycle. This will include understanding and contributing to all rituals and processes of Agile and producing artifacts such as product backlog, burndown chart, and solution design (business flow diagrams, object design, testing design, etc.) along with usable code.
Students in this program will have the opportunity to showcase their abilities to local industry representatives. What a great way to make a first impression on the Tech Scene in the Cape Fear Region!
Courses
Software Development Foundations I
96 Hours – $190 – Mondays and Wednesdays. In-person, 6-9 p.m.
This semester is designed to cover the fundamentals of Software Development. The team environment is emphasized. After completing this class, the student can participate in a full development lifecycle. This will include understanding and contributing to all rituals and processes of Agile and producing artifacts such as product backlog, burndown chart, and solution design (business flow diagrams, object design, testing design, etc.) along with usable code.
Software Development II
Feb. 13 – June 5, 2023 – $190 – Mondays and Wednesdays. In-person. 6-9 p.m.
This class will build on the knowledge gained in the first foundation class. The class format will be similar, with basic concepts of N-Tier Design and implementation and an emphasis on User Interface (UI), Business Tier, and Data Persistence. The majority of this class will focus on using the agile methodology acquired in the first class to work as a team to implement games with different UI’s (web, mobile, etc.), business objects and data persistence of players’ identities, preferences, and a virtual wallet.
The prerequisite to this class is the Software Development Foundations I class OR a general understanding of structure programming techniques and languages. Contact program coordinator if you feel you meet this requirement.
Software Development III
TBA
This class will build on the knowledge gained in the previous two foundation classes. Cloud computing (SaaS, PaaS, IaaS) will be used as the modality of implementation of the game’s project. The class will explore cloud computing (Amazon Web Services, Microsoft Azure, Google Cloud, etc…) as infrastructure, application, and service. The majority of the class will be agile team-based projects.