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Simulation and Game Development

Embark on an adventure that will change your life and turn your passion for gaming into a lucrative career. CFCC’s cutting-edge program is designed to level up your skills and land you in the heart of the gaming industry.

The Simulation and Game Development curriculum prepares graduates for employment in the software sector as a design director, designer, environmental artist, game design consultant, game designer, gamemaster, level designer, or a world designer.

What will I learn with a Simulation and Gaming Degree?

Answer: Students will learn to design core features of video games. They will be able to specify innovative game and roleplay mechanics, story lines, and character biographies; create and maintain design documentation; guide and collaborate with production staff to produce games and simulations as designed.

Curriculum Information

General Education Course List

Degree programs must contain a minimum of 15 semester hours including at least one course from each of the following areas: humanities/fine arts, social/behavioral sciences, and natural sciences/mathematics. Degree programs must contain a minimum of 6 semester hours of communications. Diploma programs must contain a minimum of 6 semester hours of general education; 3 semester hours must be in communications. General education is optional in certificate programs.

1. Communication
Course Number Course Title Credit
ENG 111 Writing and Inquiry 3
Communication Pick List (If applicable): Take one
ENG 125 Creative Writing 3
COM 231 Public Speaking 3
2. Humanities/Fine Arts
Course Number Course Title Credit
Humanities/Fine Arts Pick List (If applicable): Take one
HUM 160 Introduction to Film 3
ART 111 Art Appreciation 3
3. Social/Behavioral Sciences
Course Number Course Title Credit
Social/Behavioral Pick List (If applicable): Take one
ECO 151 Survey of Economics 3
ECO 251 Microeconomics 3
ECO 252 Macroeconomics 3
4. Natural Sciences/Mathematics
Course Number Course Title Credit
Natural Sciences/Mathematics Pick List (If applicable): Take one
PHY 110 & PHY 110A Conceptual Physics & Lab 3 + 1
MAT 152 & MAT 052 Statistical Methods & Support 4 + 2

Total General Education Semester Hour Credits Required: 16-18

Core Major Hours

The core is comprised of specific courses and/or subject areas which are required for each curriculum program. These are identified on the curriculum standard for each program. The following course(s) are required:

Course Number Course Title Credit
SGD 111 Introduction to SGD 3
SGD 112 SGD Design I 3
SGD 114 SGD 3D Modeling I 3
SGD 212 SGD Design II 3
SGD 289 SGD Project 3
SGD 113 SGD Programming I 3
Additional 12 SHC, SGD courses:
SGD 116 Graphic Design Tools 3
SGD 213 SGD Programming II 3
SGD 167 SGD Ethics 3
SGD 163 SGD Documentation 3

Total Core Semester Hour Credits: 30

Other Major Hours

Other major hours must be selected from prefixes listed on the curriculum standard. A maximum of 9 semester hours of credit may be selected from any prefix listed, with the exception of prefixes listed in the core or unique prefixes as noted on the standard.

Course Number Course Title Credit
SGD 174 Level Design I 3
SGD 288 Portfolio Design 2
SGD 134 Quality Assurance 3
SGD 159 Production Management 3
Take one:
CSC 134 C++ Programming 3
SGD 162 3D Animation I 3
Take one:
SGD 285 Software Engineering 3
SGD 164 Audio/Video 3
Take one:
SGD 214 SGD 3D modeling II 3
SGD 168 Mobile Programming I 3
Take one:
SGD 135 Serious Games 3
SGD 268 SGD Mobile Programming II 3
Program Elective Courses

Students may choose 3 SHC from the following:

Course Number Course Title Credit
FVP 240 Intro to Screenwriting 3
CSC 151 JAVA 3
SGD 158 Business Management 3
BUS 115 Business Law 3
GRD 151 Computer Design Basics 3
GRD 131 Illustration I 2
SGD 117 Art of Games 3
SGD 126 SG Engine Design 3
SGD 262 3D Animation II 3
SGD 274 Level Design II 3

Total Other Major Semester Hour Credits: 26

Total Major Semester Hour Credits: 72-74

Please note: Work experience may be included in associate in applied science degrees up to a maximum of 8 semester hours of credit; in diploma programs up to a maximum of 4 semester hours of credit; and in certificate programs up to a maximum of 2 semester hours of credit. Selected topics or seminar curriculum courses may be included in associate in applied science degree up to a maximum of 3 semester hours of credit; and in diploma or certificate programs up to a maximum of 3 semester hours of credit. Such curriculum courses shall be listed on a program of study as “other major” hours. Selected topics and seminar curriculum courses shall not be used more than once in a program.

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